The 1001 write up for Dissidia Final Fantasy does a far better job at introducing it than I ever could.
To paraphrase it, Final Fantasy combat involved characters standing in place, attacking nothing in particular, and watching numbers spring out of their opponent's heads, but Final Fantasy cutscenes or spin-off movies showed incredibly animated, over the top action where characters did the absolute opposite of sitting still.
Dissidia Final Fantasy is an attempt to merge those two things together. To let Final Fantasy characters fight it out in a way the RPG series hasn't seen before, all in a dense package on the PlayStation Portable.
It's one of the few physical PSP games I've got left, and coming to it 12 years late is better than never coming to it at all.









