Alien Soldier

In whitch we fight terrolists and dodge typos.

There's only one thing I know about Alien Soldier, and that's that it's super hard. It doesn't mess around, demanding mastery of the controls to even begin to think about getting through what is actually a pretty short game.

Basically, I know that I'll be judging this game on the first five minutes, and whatever I then watch on YouTube, so let's hope those first five minutes are pretty damn good.


Command & Conquer

Dunnanah nunnanah nunnanah (Stomp, stomp, stomp, stomp)...

Ah, Command & Conquer. How long has it been, I wonder? I played the hell out of it on the PlayStation, and Red Alert too, but beyond those few titles I've just not been interested in what was on offer from the C&C series.

Why is that? Why are the early games so much better than the later ones? It couldn't just be because of Kane, could it? It's probably because of Kane. Damn, Kane. Why you so good?

Get those bases up and running and get prepared for an almost inevitable tank rush toward the enemy, as we real-time strategy the shit out of an alternate reality war between the Global Defensive Initiative and the Brotherhood of Nod, complete with lovingly created live-action cutscenes.

At least pretend to look interested, Seth



Bye bye

When we weren't playing on their SNES, I had the odd game or two of Worms on my cousins' computer, which could well have been my first introduction to the idea that video games can be serious and silly. Serious in that there is strategy and skill required to master this game, and silly in that you're hurling grenades at a bunch of worms with high pitched voices.

Whether it is or isn't a seriously silly game, Worms is the kind of title that you've probably played at some point just because someone else introduced you to it and there was just no reason not to. It's Worms - sit tight and wait for your turn.

Star Wars: TIE Fighter

I've been waiting for you...

I've played some air combat games in my time, from, well, Air Combat on the PlayStation 1 to Star Wars: Jedi Starfighter on the PlayStation 2 to... uhm... does Battlefield 4's Air Superiority mode count? The point is, I'm familiar enough with these kinds of games to know I like them - some more than others, of course - but I'm not a massive fan of them.

Enter the wonderful world of PC gaming, a cheap flight stick and the special edition of Star Wars: TIE Fighter and that opinion might just change.

Instead of playing as the Rebel scum from the first title, Star Wars: X-Wing, you are a proud rookie pilot for the Imperial Navy, serving the Emperor on his quest for peace in a galaxy full of chaotic dissidents.

Not only was I never in the position to get this game for a long time, I wasn't even a Star Wars fan when it was released back in the mid-1990s, but TIE Fighter is now firmly on my radar and those X-Wings will soon be falling from the skies.


King of Fighters '94

High Punch. Jumping kick. Big Bang Tackle. (I'm the King of Fighters)

There are enough fighting games for every gamer to have their own series, let alone favourite individual title, but keeping track of them or even being aware of them in the first place can be quite the challenge. Case in point is the first in the King of Fighters series, King of Fighters '94.

I knew the series existed - that King of Fighters was a thing - but could not for the life of me tell you what made it stand out from the competition, or how many titles were made, or what it even looks like.

That's about to change...


Theme Park

You must be this tall to play

As soon as I saw Theme Park, whenever and wherever it was in my youth, I knew I wanted to play it. You make and manage a theme park of your own creation - why wouldn't that make for a great game? It's like city building on a smaller scale, and yet just as complex.

Nearly twenty years later and I'm finally able to see what all of my fuss was about...


Killer Instinct

Which I clearly lac-uh, I mean, C-C-C-C-C-COMBO BREAKER!

Source // Wikipedia

Ohhh... so this is where all those announcer phrases come from. The ones that aren't "Fatality", or "Killing Spree" or "We have lost objective Butter" or whatever. Killer Instinct. I know of Killer Instinct. I know its remake drew a lot of hype, at least. I basically know nothing of Killer Instinct.

What could possibly go wrong as we button mash our way into fluked combos as a skeleton fighting a werewolf? Let's find out!


Beneath a Steel Sky

It's WHEEZING and BANGING... Like an asthmatic DINOSAUR in the MATING season.

I don't remember when or why I started watching other people playing games on YouTube, but I do remember that many, many years ago, Beneath a Steel Sky was among the first titles I watched, and not because I knew of the game or had played it before.

There I was, enjoying a game from a distance, knowing I would likely never be in a position to play such an old title. Here I am now, though, with a proper PC to watch YouTube on, and a game that is free for everyone to play. Free as in free, as in nought monies, as in no real excuse to see what it's about first hand.

Our adopted home has been destroyed and we're on the run from who knows what. We need to find answers, both as to what's going on, and to how to get through this point and click adventure in one piece.

No prizes for guessing the outcome to this entry.


Super Metroid

That's how I roll...

My name's Frank, and I've never played Super Metroid.

I think I might have dabbled with one of the many games in the genre, but even then, it's best to assume I haven't touched the series, largely due to the fact that, besides the Game Boy, I just haven't owned Nintendo consoles, and that's where all those Metroids are.

It is the future, I guess, and Samus was just about to do something, when - what do you know - a distress call! We better get on it right away.


Super Punch-Out!!


Boxing has never really interested me. Maybe it's because it's just not as real as Professional Wrestling, I don't know. Boxing video games, therefore, are also low on the list of games I want to play, but there are a couple of them on this 1001 list and they're on it for a reason.

Nintendo's Super Punch-Out!! seems to be the gold standard for both simplicity and challenge. It won't take much to know that button mashing won't work here, but it will take some practice to make progress on your way through the circuits.

Let's glove up (if that's a thing) and fist someone.

Punch them.

Definitely punch them.



Summary: Destroy THE THING

To say that if you've seen one gravity and thrust physics type of game, you've seen them all is to have not seen the many ways developers can think of making that concept even harder.

If it's not fine tuning the physics, it's sticking players inside narrow caves that require great precision, lest they get blown up by the walls. If it's not giving them shields to cope with the tight spaces, it's then adding in enemies that need to be shot before they shoot you.

But that's not enough for Sub-Terrania, as it adds a bit of a plot, rescue missions, refuelling, and even some physics puzzles into the mix. All of that while you delicately balance your inputs, because a single mistake can be costly.

Sounds like I won't get through an awful lot of this game...



Go, Uniracer, go!

"We need a racing game."
"Like, a fast racing game."
"And it'll be based on anthropomorphic unicycles speeding along floating tubes."
"Yeee...uhh... Sorry, what?"

And that's how Uniracers was born. Probably. I wasn't there, I don't know.

What can be said about a game where you race unicycles along floating tracks, pulling off tricks to get necessary boosts of speed?

Samurai Shodown II

How weak you are! I might kill you as well as "tofu" with my sword!

Source // Neo-Geo.com

It's 'showdown', right? With a 'w'? I'm not the only one to always type it correctly before realising that, no, Samurai Shodown II drops the 'w' because... reasons.

True to it's misspelt name, though, there are Samurai's on show here, and they are down to fight. It's like Street Fighter with weapons, and that can't be too shabby, can it?


Sensible World of Soccer

You're a goal-scoring superstar hero.

Eleven vs eleven. Put the ball in the other teams net. Football is simple, isn't it? But with that simplicity, you can commit an entire lifetime to perfecting a single element of the game - to become the best attacker, defender, goalkeeper, manager or to get the most out of coaching or captaining. It's a game that requires luck and skill, strategies and risks, and even an understanding of science and data-driven approaches to problems.

Football, the beautiful game, simply has to have video games that capture enough of all that complexity and yet are still as easy to grasp as the concept of two teams kicking a ball around a park. These days the two giants in the genre are FIFA and Pro Evolution Soccer, but before those series' were yearly entries that captivated millions of gamers all over the world, there was another series by the name of Sensible Soccer.

After a few years of simple soccer titles, Sensible World of Soccer was released, bringing more detail than I bet you could imagine. It's 1994, and you're about to load up a football game with around 27,000 players from 1,500 teams. And it's not a FIFA game...

Let's blow the whistle for the kick off.


Puzzle Bobble

Where, for some reason, we all Bust a Move.

Ahh, Puzzle Bobble. I don't think I've ever played you. Played plenty of 'homages' to you, a fair few rip-offs, and probably a few adult-themed variations of you, but I don't think I've ever played the original Puzzle Bobble.

Not that there's much difference in any of these games, though, bar the skin slapped on top of them, the sound effects coming out of them and the degree to which the developers have gone power-up mad - thankfully not the case with the original arcade game.

Let's just chill and pop some bubbles, shall we?


Point Blank

Quota Complete

Doctors Don and Dan seem awfully familiar, but I can't for the life of me place them anywhere in my memory.

I owned a GunCon for the PlayStation and definitely used it for playing some of the Die Hard game, but that can't have been all I got that peripheral for. Did I get it for Time Crisis? Doesn't ring any bells. Did I get it for Point Blank? Again, I'm just not sure I ever owned that.

As you might have worked out by now, Point Blank is a light gun game that made its way from the arcades to the PlayStation and onto the Nintendo DS, and the very astute readers out there will note that I owned a GunCon. Past tense. We're not going to be shooting any television screens this time around - if I've even played this before in the first place.

'You don't need to be serious to be a success' appears to be the mantra for this games development, so let's shoot all kinds of things against the clock for no real reason at all.


Monster Max

It was a graveyard smash.

I don't have the best of times with these isometric titles, like Knight Lore and, here, Monster Max, but it's been a while since we've seen one, and this one is on the Game Boy, of all things. I've never heard of it, naturally, so we'll dive right in and see how far we get.

Music has been banned and our titular protagonist is a guitarist, so you can already see the conflict that will play out in this game, but how will we go about being able to play some tunes once more?


Gravity Power

Feel the power! It's a new game, yes it is!

Not appearing... the players. Source // Lysator.liu.se

Asteroids, Thrust, Lunar Lander... remember them? Of course you do. Games where the difference between gracefully flying through a canyon and splatting into the side of it is the well-controlled use of the thrust button.

These games are both fun and infuriating, as mastering them often requires plenty of practice and some knowledge of physics is an added bonus. But, what would happen if you were to split the screen down the middle and let friend battle friend?

Gravity Power would happen.


Little Big Adventure

No Fun Zone. Dr FunFrock's orders.

Not for the first time in this endeavour of mine have I had absolutely no idea what a game was before playing it, but that's getting increasingly unlikely these days. For the moment, though, games of the past can still surprise me, and Little Big Adventure surprised me.

It's 1994 and from the overactive imagination of the French comes a story - an adventure, if you will - of a lowly hero escaping from a police state to save his planet.

Isometric 2D backgrounds, animated 3D character models interacting above it, and a somewhat freeform environment that allows players to explore on their own, as much as follow any set path. It has enough to at least warrant an "Ok then, let's see what this is all about", so it's time to see what this is all about.


Tempest 2000

Superzapper Recharged? Yes! Yes! Yes!

Source // Wikipedia

I was unable to play Tempest back when it came up on the 1001 list, and wouldn't you know it, I'm unable to play Tempest 2000 either, an updated and fine tuned homage to the blaster from the past.

Take your... { ... and hammer the fire button as you speed around psychedelic shapes in synesthetic overload.


Micro Machines 2: Turbo Tournament

"Without a doubt the best Mega Drive game there is."

After you've played a Micro Machines game, you can understand why one of them might make a list of 1001 Must-Play Video Games, but to have two of the series make the cut must mean something pretty special.

If the first Micro Machines merely introduced a frantic, fun-filled racer to gamers, then Micro Machines 2: Turbo Tournament perfected it. It looks great, it demands skill and mastery, and you can play with up to 7 other physical human beings on the same Sega Mega Drive.

8 players. 4 controllers. 2 of which are plugged into the cartridge itself. Just what else have I missed from the 1990s?


Final Fantasy VI

a.k.a. Final Fantasy III

A long time ago, I was told to get Final Fantasy VII because it was just that good. What did I do? I got Final Fantasy VI because it came with a demo for Final Fantasy X, which was obviously the better purchase - a taste of the past with a glimpse at the future too.

Well, I didn't play too much of either Final Fantasy VI or the Final Fantasy X demo, probably because a tonne of other games were out, all far more advanced than a port of a SNES game from the mid-1990s. I was definitely not the kind of gamer who cared too much about the past back then.

Fast forward to today, and I've got to revisit this game for the 1001 list. Knowing what I know now, I wonder what I'll think of it this time around...


Earthworm Jim

Cow Launched

Earthworm Jim practically screams the '90s, doesn't he? In what other decade does a super suit fall onto an Earthworm, turning him into a superhero intent on serving some justice to ne'er-do-wells and spending some quality time with Princess What's-Her-Name? In no other decade is your answer.

Charge up your blaster pistol, whip your head back and forth and get ready to launch that cow, because I'm going down to the junkyard as a super worm.


Doom II: Hell on Earth

Secret: 0%

The differences between Doom and Doom II: Hell on Earth are slight but mighty. Episodes are replaced with a single story, still retaining the rambling level designs of the original. New weapons join familiar faces with expected results. Enemies return from Hell, or whatever Hell analogue they came from, to wreak havoc upon your person, often from hidden alcoves opened without your knowledge from behind.

It's Doom refined, and once again I'm going to play it through the Doomsday Engine.



This Game Stinks.

For the longest time, I avoided playing EarthBound largely because I knew it was the English version of Japanese title Mother 2, and knowing that it was a translated sequel somehow meant that it's safe to ignore.

What a dumb thing to think.

For starters, a great many games are English versions of Japanese titles, and still, I play them. Then there are games whose sequels don't rely on prior knowledge of the series in order to play. There are also games with confusing title differences between regions - Final Fantasy VI for example - yet you still play them because of what they are as a single entity.

Yet I had never given EarthBound a second thought, and for that, I'd like to apologise, because it's pretty funky, isn't it?




You always remember your first, don't you? While it probably wasn't the first fighting series I ever played, the Tekken series is the series that I have the most fun with because I grew up with Tekken 2, bought for me by my grandmother.

As such, it is in Tekken that I feel at home, control-wise, timing-wise. It is in Tekken where the best characters can be found. It is Tekken that gets chosen over Virtua Fighter, Dead or Alive and probably even Street Fighter.

But I haven't played the original, in the arcades or on the PlayStation, and I'm eager to find out if I can slot right into the rhythm of the game - to see if it all comes back to me, like riding a bike or suplexing a native American woman.

Ooooohhh, this is going to be good.


Breath of Fire II

The party has fallen.

Role playing games are quite decisive, aren't they? You can love one and loathe another. You can hope one goes on and on and hope another just ends already. With the prospect of tens of hours of potential playtime ahead of you, you'd hope that you could get some kind of idea which type of RPG whatever it is your playing will turn out to be.

With Breath of Fire II on the SNES, it wasn't long before I knew where I stood with it - or rather where I fell face first onto the deck with it.



There is nobody here, but us... Mice!

The SNES was capable of quite a bit, wasn't it? When it's not spewing out the bright colours of Zelda or Mode 7-ing the hell out of Super Mario Kart, it also shows a grim future where corporations are in control and firearms will greatly increase your chance of survival. Like Syndicate, perhaps.

Shadowrun, based on the pencil and paper RPG of the same name, has you navigating this gloomy world in an effort to find out who you are and what you were doing before being gunned down and left for dead, and it's going to see you get familiar with guns, magic and hacking - a mix that doesn't immediately seem like it'd work, but hey... it might work.


Ultima Underworld II: Labyrinth of Worlds

You cannot use that.

It's been said before and it'll be said again, but going through video game history in this way really allows you to see the major milestones in a given genre, be it by looking back and seeing where something came from, or looking further back to see how far a title has brought gaming forward.

Ultima Underworld II: Labyrinth of Worlds is a classic example of this. I love that it shows the early days of 'proper' first-person role-playing games to which the likes of The Elder Scrolls owe a little and that it can be compared to the likes of Dungeon Master from the 1980s to see how much improvement has been made in six or so years of technological advancements.

There's a lot of content still to come on the 1001 list that will offer similar chances to look forward and backwards through history, but for now, we are - once more - going to save Britannia.


Virtua Fighter

"Everything you have heard about Virtua Fighter is true. And then some."

We've had a couple of great fighting games in this 1001 list so far. International Karate + and Street Fighter II Turbo: Hyper Fighting have stood out personally, but this is something quite different. This is the birth of the three-dimensional fighting game genre, and for all its blocky models coloured almost as garishly as possible, Virtua Fighter should never be forgotten for what it gave to the gaming world.

Whether at home or in the arcades, with a punch, kick and defence button next to your joystick, you're all set to beat your opponent senseless in heavy hitting and somewhat realistic hand to hand combat.

I'm looking forward to bashing those buttons.


Zombies Ate My Neighbors

Extra Bonus Victim!

I knew of Zombies Ate My Neighbors long before I had any idea what the game was about. I had come across the title while looking through lists of available to download .wav music files, back when you had to dial into the Internet in order to see the world as it really was, rather than as it was portrayed in Encyclop√¶dia Brittanica. Guile's Street Fighter theme was more interesting to me at the time, but the title Zombies Ate My Neighbors stuck in my mind.

By that, I mean that I didn't expand upon my zombie knowledge until decades later when I learned it was a run and gun zombie-em-up, and it's not until now that I've even bothered to play it.

Will I be able to save my neighbours before an untimely death? There's no time to lose!


The Legend of Zelda: Link's Awakening

Wow! This looks pretty heavy!

Zelda on the Game Boy, you say? That should probably be pretty good, shouldn't it? Cramming an entire adventure into a Game Boy cartridge shouldn't be too big an ask, but there's bound to be some expectations thanks to a certain Link to the Past...

Enough beating around the bush, let's slash the sword with our name on it through all the vegetation in The Legend of Zelda: Link's Awakening. Is it a spin-off? A side story? Alternate universe? Inspired by? I don't know, but it is different.


The 251/1001 Milestone Awards

Source // Ars Technica

Good Lord, we've actually done it. We've gone through a quarter of the 1001 list. Haven't played all of them, sadly, and definitely haven't finished many (any?) of them, but what a trip it has been so far. The things we've learned! The sights we've seen! The games we're finally aware of beyond having heard the title, once, in passing!

The arcade still calls to us, but the consoles are coming thick and fast. We're moving into territory that I'm more familiar with, and picking out the top tens of each batch for The Milestone Awards is getting harder and harder.

For The 251/1001 Milestone Awards, we're trying to prune through fifty titles from Super Castlevania IV to The 7th Guest. Which titles will run away with an award? Let's find out.

Continuing with tradition, we start with The Indifferent 5, a list of five games that merely contribute to the mise-en-scene. They're not bad, but they're not scene-stealers either. They are what they are - there for those who want them.

Mega Lo Mania, Sensible Software
The Incredible Machine, Kevin Ryan
Axelay, Konami
Secret of Mana, Square
Plok, Software Creations

I wonder how many of those were untouchable classics to some people...

Now that list was tricky, so this next award is nigh on impossible. In this latest batch of fifty must play video games, which title urges me to ask What Was That 1 Even Put On The List For?

Oh no, wait - this one is easy.

What Was Lemmings Even Put On The List For?

Bloody Lemmings. Ugh.

A 1001 list without 1001 entries is a silly list, so if we've taken out all the Lemmings, we have to plug the hole with something else. What forgotten gems are there that should have been included first time round? Let's find out by shouting You Forgot What?! and listening for a response...

Kirby's Dream Land! How in the name of all that is Holy could you leave Kirby's Dream Land off the list? It's Kirby's goddamn Dream Land for Christ's sake.

Sorry. Childhood favourite.

With that error firmly corrected, we can shove enough quarters into the coin slot to get through the rest of this post. Bring on The Top Ten.

10: Cybernator, NCS Corp
Mechs! Mmmmmmechs!

9: Micro Machines, Codemasters
Wee mini motor racing around the breakfast table. It's genius.

8: Sonic the Hedgehog (2?), Sonic Team
They're basically the same, right?

7: Street Fighter II Turbo: Hyper Fighting, Capcom
The absurd title caused it to drop a few places.

6: NBA Jam, Midway
It's on fire, and hopefully, you are when playing it too. Not literally.

5: Indiana Jones and the Fate of Atlantis, LucasArts
This is how you do point and click games. Trust me, I'm an expert now.

4: UFO: Enemy Unknown / X-COM: UFO Defence, Mythos Games, MicroProse Software
The business management simulator you didn't know you wanted.

3: Doom, id Software

2: Super Mario Kart, Nintendo EAD
Such a fun part of my childhood and it still holds up.

What, then, could possibly top the list? What game filled me with so much joy that nothing else could compare - not even Super Mario Kart, which is incredible? Well, Nintendo EAD is on form once more, because the number 1 spot belongs to The Legend of Zelda: A Link to the Past. No contest. Clear winner. Don't even try to argue.

To finish up, we must mash together The Top Ten with the current best of the best to form The Topper Than That Top Ten list - the ten best games from the 251 we've seen so far. The Oregon Trail seems so far away now that we're at The 7th Guest, and we're still only 1/4 of the way through this 1001 list. It's going to get tough picking out my top picks, but here are the current champions.

10: Indiana Jones and the Fate of Atlantis, LucasArts
Other LucasArts titles might get all the praise, but this is where I want to spend time gaming. You know, if I was forced to play point and click adventures.

9: UFO: Enemy Unknown / X-COM: UFO Defence, Mythos Games, MicroProse Software
Don't take it seriously and it's a blast.

8: The Oregon Trail, MECC
250 games preceded it, and it's still in this best of the best top ten. How? How?!

7: Bomberman, Hudson Soft
I just see his name and all those childhood multiplayer sessions come right to the front of my mind.

6: Tetris, Alexey Pajitnov
What will topple Tetris? It's slipping down the list, but we're still waiting for that one piece...

5: Super Mario Bros., Nintendo R&D4
Slipping, but it's a go-to game for good times.

4: Doom, id Software
It's just so iconic, isn't it? Whether you're good at it or not, you've got your memories of it.

3: Super Mario World, Nintendo EAD
Yoshi, nooooo!

2: Super Mario Kart, Nintendo EAD
Absolute winner. It just had the sad fortune of being around at a time when a certain other absolute winner was...

1: The Legend of Zelda: A Link to the Past, Nintendo EAD
This absolute winner. It just screams SNES to me, and I can't believe I've not played it until now.

Would you believe I'm a devotee to Sony, their hardware, their exclusives? How my tiny little gaming brain has changed thanks to this list, eh? Recommending Nintendo title after Nintendo title. Well, they're probably going to be staying there for a while, so we'll have to wait and see what the next batch of games contains.

It begins with a title by the name of, ooh, what was it now, The Legend ooooffff... Zelda.

Ah nuts.


The 7th Guest

Feeling lonely?

Having not had a computer for my early childhood, there is no possible way that I'd have caught The 7th Guest in all its original two CD glory - a game so big and detailed that not even the vast storage space of a single CD could contain it.

Joking aside, this game was one of the first pieces of media to really push for consumers to buy CD-ROM drives and welcome the future, and for video gaming (according to developers Trilobyte) that meant mixing pre-rendered 3D backgrounds with live action characters.

Kind of like Return to Zork, I guess, but better. Personally speaking.

We are a disembodied spirit in a spooky old house. What horrors will we witness? What secrets will we uncover? What will we rate the acting out of ten? Let's dive right in.


The Settlers

Project 'Settlers': To create an economy simulation without it being boring.

Source // Wikipedia

In most games where the victor is determined by the greatest military force, you're not tasked with managing a whole lot beyond where your units move, what they do, and how to pay for them to be developed in the first place. Juggling resources is often a case of asking yourself, 'do I have enough of Resource X? Yes? Good'.

Not so in The Settlers, for in order to dominate your neighbours in war, your must grow your mighty empire from the ground up, and everything needs something from somewhere else. Builders need to be fed, but fishermen need their huts to be constructed, and both will get on with their tasks as best as they can - if the required resources eventually get to them via your road networks.

Your carefully laid out road networks.

You did think about the road network, didn't you?


Secret of Mana

You Idiots!

The problem with embarking on a challenge like this is that the sheer scope of some games means I'll never get to really know what they're about, because I'll never have the time in the world to sit down with them for hours and hours and hours on end, especially if they're Role Playing Games like Secret of Mana.

The world is in peril, an epic quest is thrust upon you, how will you manage to vanquish evil and save the day? I'll never know...



I've been diddled again!

Words are hard to come by when Plok is on the screen. The 1001 entry for this title mentions how everyone and their dog wanted their own mascot, a la Sega and Sonic, but Plok came to that particular party too late. So late that he might as well have been lost to history, but here he is, walloping fleas with his giant cartoon fists...

Just what is going on here?


Frontier: Elite II

WARNING: Undercarriage down.

Source // Wikipedia

Ten years after Elite comes its incredible sequel, Frontier: Elite II. How do I know it's incredible? Not by playing it, that's for sure...

Cast your minds back to that E3, when No Man's Sky was announced with an impressive trailer that promised the Universe. I was hyped. You were probably hyped too. And then somewhere, at the back of the hall, an old guy shouted, "Hey, that's like Frontier!"

Want to be a space trader? You can! Want to be a fighter pilot? You can! Want to wreak as much havoc as you can before getting blown out of the sky, only the sky is space and it's full of Newtonian physics calculations that require you to have a degree in astrophysics in order to get anywhere? You can!

Frontier is about to become one of my biggest love/hate games...