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| Source // MobyGames |
There are an awful lot of components that go into a great game. Solid gameplay is an obvious bonus, but as technology has advanced, great stories, characters, and voice actors have made games shine, and film composers and orchestras have provided incredible soundscapes that can be recalled in an instant.
But there's another aspect that can make an otherwise excellent game fade over time if not done right, and that's worldbuilding and the aesthetics of what's on show. The reason I rate Front Mission 3 so highly is the look and feel of those big stompy mechs. I'm a fan of that aesthetic. Metal Gear Solid is also helped by its look and feel, but that game does have a whole load more going on besides them. Wipeout famously had a graphic design studio turn the game into the vibrant futuristic wonder that it is today.
However, in my opinion - though it's a tough call to make - there may well be no more aesthetically pleasing game, no better world to dive into, than the grungy, smoggy, near-future, WW2 analogy that is Killzone 2.
The first game of the series didn't grab my attention. That E3 teaser trailer and the subsequent gameplay footage that followed sure did. By the time you've played it, you too will know that Helghan belongs to the Helghast.















