War is Cold but the arcade cabinets are hot. Distract yourself from the threat of nuclear war by playing a little game about nuclear war defence.
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Source // Gamespot |
My initial reactions to reading about and playing Atari's Missile Command were mixed, along the lines of 'Oh cool, it used a trackball; oh wait, I'll never be able to play it like that; oh wow, that's smoother controls than I expected from a port'.
The goal is simple, it's the same format as shooters we've grown up with in the arcade: shoot down the targets, keep your damages to a minimum. There aren't any aliens here though, as the threat is instead the all too realistic idea of incoming ballistic missiles that signal the destruction of all that you hold dear.
So you best be accurate with your limited countermeasures, targeting a place on the screen that you hope the incoming missile will be when yours explodes, taking that threat with it. Because if it isn't, if your aim is off, that incoming missile will gladly take out a city. That's what it does.