Fairytales can make for dark narratives when told with a twist, and video games can make stories of all kinds more interactive and approachable to many people. They don't even have to be gamey in the traditional sense of having challenges to overcome and enemies to defeat. They can be works of art in their own right. Or walking simulators, if you prefer.
The Path, on the surface, is simple. Walk a girl through the woods to grandma's house. But it's more than that, right?
