"Walk softly and carry a big gun."
It has been a great many years since I first encountered
Warhammer 40,000, the grimdark tabletop miniature wargame that costs a lot of time and effort before you even begin to play the game itself. Kinda like gathering a bunch of games and a gaming computer for a silly little
1001 list, really.
The setting is so embracing of different alien races and ideologies that it has spawned games dedicated to small skirmishes, to piloting giant mechs, to racing around in demolition derbies. The Black Library contains what must be hundreds of stories for readers of all interests and ages, with seemingly more coming out than you can ever keep up with. And then there are the video games.
Ah, the video games. For an incredible setting that has captured the imagination of a great many fans across multiple mediums already, why is it so tricky for video games to do right?
Warhammer video games are always - or at least, always were - OK at best. Entertaining for fans, but could have been so much more. Not phoned in, per se, not half-arsed, but just nowhere near the quality that the setting deserved.
Does
Warhammer 40,000: Dawn of War serve as an excellent example of that mediocrity, or is it one of the highlights of the many, many attempts at a
Warhammer video game? It has been sitting in this Steam library, unplayed, since I got my Steam account. It's time to find out what we've been missing.