"Skills for kills, Agent. Skills for kills."
![]() |
| Source // MobyGames |
If Gran Theft Auto Online has taught us anything, it's that sandboxes full of criminals and vigilantes don't need stories to be successful. In fact, all those cutscenes and running to mission start icons and endless conversations with every character under the sun just get in the way.
So Crackdown drops you into a sandbox full of criminals as a super-cop on a mission, but dispenses with basically all the explanation and all of the cutscenes and just tells you "these bad guys need to go, and we don't care how."
And there are a lot of bad guys in town...









