Showing posts with label Co-op. Show all posts
Showing posts with label Co-op. Show all posts

01/07/2021

Resident Evil 5

"More and more I find myself wondering if it's all worth fighting for. Maybe one day, I'll find out."




An awful lot of games can trace back some of their DNA to Resident Evil 4, the third-person, over-the-shoulder survival horror that managed to merge the old with the new. Despite not quite liking how it feels to play and still stumbling to get to grips with it, I can see how it shines to many people.

But how do you follow RE4? Do you lean into that new control scheme, even if it means pushing the gameplay towards the action genre, potentially bringing you a new audience, but perhaps irking some of your old fans? Do you play it safe and stick with what works, tweaking what needs tweaking to keep everything up to date?

Resident Evil 5 had some big footsteps to follow, and from what I can tell, for every player that thought it succeeded, there's another player who thought it didn't. Maybe they should buddy up and work things out together in the scorching heat of a bio-terrorized Africa.

24/03/2020

The Legend of Zelda: Four Swords Adventures

I thought you were the blue one.




The formula for a Legend of Zelda game is well known by now. You know not only what you're going to get in a game, but who you're going to get as well. Characters may share a name, signature costume, role in life, and so on, but they're not identical from game to game. Each title is different from the last. Except for all the similarities.

You'd think, then, that The Legend of Zelda: Four Swords Adventures would be similarly filled with Links, and Zeldas, and Hyrules, and Hyahs!, and you'd be right. You'd think it would have swords and shields, and puzzles that require the use of an item or two, and you'd be right there as well.

But you'd never guess the form the game would take. Semi co-operative. Four players. Multiple gaming systems working together.

What's going on in Hyrule this time?