Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

06/05/2021

Flower

"I am a petal on the wind; watch how I soar."


Source // PlayStation


First, there was flOw, then there was Flower. What a journey these games take you on, eh? From the microscopic life in the seas to the very nature of a gentle breeze, rolling across a field and lifting up your spirits.

Flower is not the kind of game that will challenge you to the point of frustration. It's barely got any challenge at all, so it should be the perfect game to sit back and relax with, and put the motion controls inside the Sixaxis controller to use.

Noby Noby Boy

Carefree stretching.


Source // Giant Bomb


I can't remember where I was when Noby Noby Boy was announced to the world, but I'm sure I said "What?" a few times during the presentation. What is this nonsense? What is going on? What is the point in playing this game?

Is it a game, or is it interactive art? Should I take a punt on it? Something - presumably the cheap price of entry - got me to check out Noby Noby Boy first hand, and you probably do need to try and do that for yourselves, and we're about to see why.

10/02/2016

Deus Ex Machina

Art games are easy?



Source // Motherboard, Vice


No, it's not that Deus Ex, but a much, much weirder one. You might even argue that nothing can prepare you for it, because Deus Ex Machina plays out so differently to what you might imagine when you're tasked to picture a conceptual interactive art piece on the ZX Spectrum.

It's hard to even conceive that home computers back in the 1980s even bothered with art, being content with offering funny characters dodging brightly coloured blobs to the 'tune' of mostly noisy sound effects, yet here stands Deus Ex Machina, and it is a journey, I can say that much...