Look at that. Back in 2002, that screen represented the height of console technology. The powerhouse that was the Xbox burst onto the scene to try and steal...
That's all I've been able to recover of version 1.0 of this post for Tom Clancy's Splinter Cell. I was in the process of adding a few new paragraphs based on some developments I had replaying the game, but then something happened, and that something ultimately resulted in a blank blog post, and I don't have backups of whatever I write. I assumed Google did. It does not.
So all I've got are my screenshots and my memories. I only wrote it a matter of days ago, and last played the game just over an hour ago, so I should be able to cobble something together. Where were we?
... the spotlight from Sony and Nintendo, and several titles sure did turn some heads for one reason or another.
If you weren't after the multiplayer mayhem of Halo, maybe you would welcome the lighting engine and cloth physics in espionage thriller Tom Clancy's Splinter Cell. I say that like it's all the game offers, but that's not the case at all.