+mlook
"Hey, John, this 2.5D thing we've got going on for
Doom is great and all, but we can do better, right?"
"Totally, John, we can add another 0.5D, I reckon."
"You mean we can get an actual 3D game going if we put the work in?"
"You bet, and it'd look great as another first-person shooter."
"That's a damn good idea there, John."
"Certainly is, John."
And that was how id Software got started on
Quake...
When I got this PC of mine a few years back, I obviously had to test some of the standout games to see what this rig could even do. Not knowing a whole lot about PC gaming, I played it somewhat safe and started by chucking a load of
Skyrim mods together, and that seemed to run pretty darn well. Convinced I had made the right choice, I fired up some old-school games which were, after all, going to be the majority of games I play on here.
Quake was one of those titles to get a quick blast.
I have no history with
Quake beyond that. I'd never played it before then, nor its sequels and spinoffs. The closest I got to playing
Quake was playing
Unreal Tournament on a PlayStation 2, and we all know how close that is to playing
Quake (not very).
I knew of it, as a great many players probably do know of it, but I had simply not been around PCs when
Quake unleashed itself upon gaming history, and given how monumental it was to that history, that needs to be rectified.
Let's ready our shotguns and prepare to enter the Slipgate.