"Keep crying, baby!"
I have never seen the appeal of Team Fortress 2. I mean, I understand how a first-person team shooter can be engaging, and unique classes can work together to form a formidable threat, and how cartoony characters and aesthetics can make it stand out against your more run-of-the-mill FPS titles, but I really, personally, cannot find a reason to pick up Team Fortress 2 and play it for myself.
Except, of course, that the 1001 list says we should. So there's that, I guess.
I know Team Fortress 2 only for it being vastly popular for some reason and having too many hats or something. I don't know, and to be honest, I don't care, but lets at least give it a shot.
Frustrations
These days, Team Fortress 2 isn't just a game pitting two teams of characters against each other. It is a game of cosmetics and microtransactions. It is awful, in other words, and my first experience with the game is of a Halloween themed event of some description trying to get my attention. I want nothing to do with Halloween, in-game or out.
Of the many ways two teams could face off against each other, I opt for a Control Point match, which I learn to play pretty similarly to something like the Rush mode from the Battlefield series, which is probably a sentence that dates me quite a bit, especially considering my knowledge of the Rush mode comes from Battlefield 3, which won't be released for another 4 years yet, assuming we're in 2007 playing TF2.
Where the hell am I? Right, Control Points. Defenders stop the attackers from controlling points. Piece of cake.
Usually, after a death, you hop back to the class select screen and maybe change who or what you play as, depending on the situation or the makeup of your team. Not in TF2. No, I've got to see what I've unlocked first.
Switching classes to someone who can lob grenades gives me mixed results, and eventually, the blue team have taken another pair of control points and are matching through the level with relative ease. It's chaotic, and every death has you wait in a respawn window for some 15 seconds, before them having to run all the way through your base to get to the front lines once more.
Obviously, the idea is to not die so often, but in a game as fast-paced and insta-kill as this can be, it's just not happening. You're going to die, often, and have to sit through countdown clocks before being able to try again.
But why am I able to admire it for so long?
What fun.
I didn't stick around for the rematch. Why would I? I'd only be shown more advertisements for hats I have no intent to buy.
Final Word
Someone out there - a great many someones, perhaps - love Team Fortress 2. I know what it feels like to love a game. I know what it takes to dedicate yourself to learning the ins and outs of a character class, a weapon, a map or game mode. Not to an eSport standard, of course, not by a long shot, but enough to know what it means to attach yourself to something.
And yet I cannot see how you could do such a thing to TF2 in 2020. How do new players jump on board? Do kids seriously come here looking for coaches to guide them through what they need to do? Of course they don't. They're off playing Fortnite for hour after hour.
Who is playing Team Fortress 2 then? It's got to be people who grew up with it and perhaps even put up with all of its efforts to grab money from the player base or appeal to new audiences with hats. What new audience wants hats in an FPS game that much?
There's an awful lot I don't know about Team Fortress 2, and I've clearly got some prejudices towards it that are getting in the way now as much as the bloody Halloween hats are. Could I imagine myself actually playing this game for any length of time back in the day?
Back in the day, potentially, yes. Before all the cosmetic microtransaction bollocks, certainly. Strip away all that rubbish and you have an early example of a class-based multiplayer FPS that practically demanded teamwork and playing the objective - almost like a certain Battlefield 3 I used to play.
At its core, TF2 unquestionably has the potential to entertain and engage players across multiple maps and modes and methods of playing. But nowadays, that core is obscured so heavily that it's offputting, to me at least. I don't want to have to wade through this rubbish to find a good time. I just want a good time. Team Fortress 2 doesn't offer me that.
Could it? In another time and another format, yes, it probably could. As it is now? Nah.
Fun Facts
The technical term for the look of Team Fortress 2 is Gooch shading.
Team Fortress 2, developed by Valve, first released in 2007.
Version played: PC, 2007/2011.