It's hard to find a more colourful shoot 'em up than Every Extend Extra Extreme, but it's easy to find one with a more pleasing soundtrack. How about electric guitar riffs that you can enhance and build upon with the actions you take while you're moving and shooting in Everyday Shooter?
And it's not just alien ships with guitars, but starkly coloured geometric patterns covered with chunky robots and explosive cubes and then the entire second level changes practically everything, rendering this description utterly useless.
It's probably time to dive right in.
Fun Times
From this main menu, Everyday Shooter doesn't look like much, but already it sounds good. Literally. You get the sense that there's something special about this one. Something handcrafted, something artistic. This isn't a shoot 'em up with a plot, this is a laid back piece of interactive entertainment.
Everyday Shooter starts nice and slow. You don't zip around the screen and you're not overwhelmed by sound effects getting in the way of the underlying music. Indeed, that bar along the bottom is the progress bar for the electronic guitar track you're listening to, and the level will end when the track is finished - or before if you run out of lives. Better learn how to play.
WASD and the arrow keys can be used for those comfortable with a keyboard, but dual analogue sticks work wonders for me, one to move, the other to shoot. Move quicker when you stop shooting, gotcha.
Often it can be a bit of trouble working out what you can and can't fly over in a shoot 'em up, but Everyday Shooter spells it out to you in this first level. Little white blocks and blips are points, and cubes that trigger chain reactions are a nice way to introduce a load of points into the level for you to hoover up.
When one track ends, another begins, and this second level keeps the basic rules in play for you - move and shoot - but mixes things up for the threats you'll face, primarily how you start chain reactions. There are no floating cubes to do so in this level. Instead, these steadily growing, throbbing, amoeba-looking things that are linked to each other. Shoot one, remove them all?
I'm going to save my points for now - because I can't afford anything - and try again.
Final Word
While I didn't play too much of Everyday Shooter in my first sitting, that first impression was excellent. This won't be leaving the hard drive any time soon, though I suspect it doesn't take up too much space on it to begin with.
When a game in a genre I don't particularly feel capable of getting anywhere with allows me to actually enjoy the genre, it must be a winner. That it has lovely graphics and a marvellous soundtrack is just icing on the cake.
You can't just look at Everyday Shooter, you need to experience it. It's not a hard game to get into at all, and there looks to be enough to keep you occupied for a while, as you go for all the extras and push through all the tracks. If there wasn't a run of smashing games up next, I'd probably get right back into it in the next few minutes.
Fun Facts
A puzzle game like Lumines was the plan, but it soon morphed into something more akin to Every Extend Extra, and as well as doing all the programming and graphic design, Jonathan Mak saw fit to record an all-guitar soundtrack too.
Everyday Shooter, developed by Queasy Games, first released in 2006.
Version played: PC, 2008.