"Nothing is true. Everything is permitted."
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Source // PlayStation |
Remember when Assassin's Creed games were good? No, that's not fair, let me rephrase it. Remember when Assassin's Creed meant something? When the overarching, convoluted conspiracies of the Templars and the Assassin's was a strange alternate history tale that was silly, but fun. Engaging.
In its heyday, I, like many other players, dove into the series head first and consumed it all. Brotherhood, if I recall correctly, was played so much that it gave my PlayStation 3 a yellow light of death, forcing me to purchase a new console (which I still have today for all of these missed games). I even read the books to see some of the stories from another perspective, and actually bothered to try and understand what was going on under the surface.
I couldn't explain it to you now, partly because it was ten years ago, but mostly because as the series grew, it lost focus, and now nothing makes any sense. It makes so little sense, even, that in the more recent games of the series, I don't even care about the modern-day story, instead thoroughly going through the alternate ancient histories so well presented for hours and hours and hours on end.
Oh... You didn't know there was a modern story? Let's get you up to speed for Assassin's Creed II then.